Industrial Light & Magic
Industrial Light & Magic's Channel
 
 
ILM: Behind the Magic in Marvel Studios' The Avengers
49,909
ILM: Behind the Magic of Jurassic World's Visual Effects
35,064
The Virtual Production of The Mandalorian Season One
15,983
Behind the Magic: The Visual Effects of "Pacific Rim"
12,333
ILM: Behind the Magic of the Star Wars: The Force Awakens
9,582
ILM - Animating Davy Jones and Crew for Pirates 3
8,790
Behind the Magic: Building Jaegers for "Pacific Rim"
8,408
Behind the Magic: Creating the Kaiju for "Pacific Rim"
6,487
Behind the Magic: The Water of "Battleship"
6,186
Inside ILM: Creating the Razor Crest
5,166
Behind the Magic: Creating Kong
4,704
The Virtual Production of The Mandalorian Season Two
4,540
ILM – Celebrates 40 Years of Creating the Impossible
4,258
Behind the Magic: "Pacific Rim" Hong Kong Battle
3,784
ILM - Bringing the Transformers to Life
3,058
ILM: Behind the Magic in Rogue One: A Star Wars Story
3,044
 
Industrial Light & Magic
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Name
Industrial Light & Magic
Description
Founded by George Lucas in 1975, ILM creates iconic moments that inspire the imagination. Home of Lighter Darker: The ILM Podcast, available wherever you listen to your podcasts.

Since 1975, Industrial Light & Magic has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, ILM continues to break new ground in the field not only in visual effects but now virtual reality, augmented reality, immersive entertainment, and virtual production.

ILM is the leading effects facility in the world, with studios located in San Francisco, Vancouver, London, Sydney, and Mumbai. The company serves the motion picture, television, streaming, commercial production, and attraction industries. ILM has created visual effects for over 500 feature films and television shows.

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Channel Comments
edvinas5067 (3 minutes ago)
Render time: eternity.
ILMVFX (9 minutes ago)
The "chrome" balls your referring to are graphical representations of the more that 1,800 panospheres we shot to create the textures used in virtually all of the New York shots.
AustinThomasFilms (18 minutes ago)
CG artists are so underrated... sigh
k80sg (28 minutes ago)
The amount of work is insane.
ILMVFX (32 minutes ago)
Yes, we've been implementing that type of technology sine Episode I in 1999.
ILMVFX (47 minutes ago)
On the contrary, every shot of Hulk, the Aliens and all of our Iron Man shots are fully CG... And many with Thor, Black Widow and Hawk Eye as well.
ILMVFX (52 minutes ago)
Yes, we used both Autodesk Flame/Inferno (as part of our Saber system) and The Foundry's Nuke.
AppleJacksApple1 (2 hour ago)
Thats so crazy! The movie looked so realistic but actually most of it is computer generated. Inconceivable! :0
ILMVFX (1 hour ago)
1. It's one of the largest we've built to date.
ILMVFX (2 hours ago)
Yes, we continuously train our artists on the proprietary software we develop.
TakerVC (10 hours ago)
Did you see the definition and details on the skin of Hulk??? O_O
ILMVFX (23 hours ago)
It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.
ILMVFX (12 hours ago)
At ILM we had roughly 200 folks working on the film. I can't speak for the other VFX houses.
ILMVFX (20 hours ago)
FYI - Captain America is fully a digital double in a number of shots...
ILMVFX (4 hours ago)
Back in 2006 ILM's physical production unit (the model shop and stages) was spun off and became an independent company called Kerner Optical. Although we no longer operate a model shop, we still incorporate models and miniatures in the effect work we do when we feel it will benefit the shot(s).
ILMVFX (2 hours ago)
Yes, we use Maya for our feature animation. It's a mature, powerful and extendable package.
ILMVFX (17 hours ago)
About 14 months and ~200 artists at ILM to do our portion of the show.
ILMVFX (4 hours ago)
Yes, we used Autodesk Maya for the animation work.
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