Profile
Name
Industrial Light & Magic
Description
Founded by George Lucas in 1975, ILM creates iconic moments that inspire the imagination. Home of Lighter Darker: The ILM Podcast, available wherever you listen to your podcasts.
Since 1975, Industrial Light & Magic has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, ILM continues to break new ground in the field not only in visual effects but now virtual reality, augmented reality, immersive entertainment, and virtual production.
ILM is the leading effects facility in the world, with studios located in San Francisco, Vancouver, London, Sydney, and Mumbai. The company serves the motion picture, television, streaming, commercial production, and attraction industries. ILM has created visual effects for over 500 feature films and television shows.
Since 1975, Industrial Light & Magic has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, ILM continues to break new ground in the field not only in visual effects but now virtual reality, augmented reality, immersive entertainment, and virtual production.
ILM is the leading effects facility in the world, with studios located in San Francisco, Vancouver, London, Sydney, and Mumbai. The company serves the motion picture, television, streaming, commercial production, and attraction industries. ILM has created visual effects for over 500 feature films and television shows.
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Channel Comments
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edvinas5067
(3 minutes ago)
Render time: eternity.
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ILMVFX
(9 minutes ago)
The "chrome" balls your referring to are graphical representations of the more that 1,800 panospheres we shot to create the textures used in virtually all of the New York shots.
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AustinThomasFilms
(18 minutes ago)
CG artists are so underrated... sigh
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k80sg
(28 minutes ago)
The amount of work is insane.
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ILMVFX
(32 minutes ago)
Yes, we've been implementing that type of technology sine Episode I in 1999.
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ILMVFX
(47 minutes ago)
On the contrary, every shot of Hulk, the Aliens and all of our Iron Man shots are fully CG... And many with Thor, Black Widow and Hawk Eye as well.
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ILMVFX
(52 minutes ago)
Yes, we used both Autodesk Flame/Inferno (as part of our Saber system) and The Foundry's Nuke.
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AppleJacksApple1
(2 hour ago)
Thats so crazy! The movie looked so realistic but actually most of it is computer generated. Inconceivable! :0
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ILMVFX
(1 hour ago)
1. It's one of the largest we've built to date.
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ILMVFX
(2 hours ago)
Yes, we continuously train our artists on the proprietary software we develop.
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TakerVC
(10 hours ago)
Did you see the definition and details on the skin of Hulk??? O_O
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ILMVFX
(23 hours ago)
It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.
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ILMVFX
(12 hours ago)
At ILM we had roughly 200 folks working on the film. I can't speak for the other VFX houses.
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ILMVFX
(20 hours ago)
FYI - Captain America is fully a digital double in a number of shots...
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ILMVFX
(4 hours ago)
Back in 2006 ILM's physical production unit (the model shop and stages) was spun off and became an independent company called Kerner Optical. Although we no longer operate a model shop, we still incorporate models and miniatures in the effect work we do when we feel it will benefit the shot(s).
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ILMVFX
(2 hours ago)
Yes, we use Maya for our feature animation. It's a mature, powerful and extendable package.
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ILMVFX
(17 hours ago)
About 14 months and ~200 artists at ILM to do our portion of the show.
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ILMVFX
(4 hours ago)
Yes, we used Autodesk Maya for the animation work.
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