Nexul
Nexul's Channel
 
 
A finished procedural terrain generation?
20
Does killing animation look good enough?
13
I-I did it aka demo of the terrain generation
10
Aaah bluespace 2.0
7
video7
5
Tileset demonstration. Willow
5
Movement test... for my game?
4
Double jump
4
Climbing test. Willow
3
Another Desolate Isles gameplay
1
 
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Name
Nexul
Description
indie game dev who never finished his games

XY

Discord: @alt.nexul

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Channel Comments
crudmachine (3 minutes ago)
Absolute cinema
redstoner1583 (10 minutes ago)
Sum of sines
Aliysa_120 (17 minutes ago)
Dammnnn this is so cool
louisspencer4517 (28 minutes ago)
Do a sum of multiple different sine frequencies, it results in more noisy generation (still periodic)
crudmachine (31 minutes ago)
THE GRASS IS SPREADING??
cjremingtonhype (46 minutes ago)
Mind_dude (51 minutes ago)
i used a similar method, what you use is you get noise, use a larger noise then put a smaller one on top. don’t know what it’s called lolz
googoogaagaayt (2 hour ago)
a noise function? simple, you find one online
wasp795 (2 hour ago)
the perlin noise function is x, y for 3d terrain and just x for 2d
El7he (3 hours ago)
Yup this definitely is a sine wave
ErasableSky (16 hours ago)
We've all been here lol
timmygilbert4102 (16 hours ago)
Tile.Hash.x = tile.x/sizeOfWave
userid get finish at: 0.00 clean innertube fetch finish at: 0.20 main response parse finish at: 0.50 getAdditionalSections finish at: 0.70 applyHTML finish at: 1.90