Profile
Name
EpicGamwe59
Description
i do whatever i want whenever i want. I’m an animator, game developer, and also a mapper after dela2, so expect some of that
Subscribers
428
Subscriptions
Channel Comments
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grimdevv
(4 minutes ago)
you have no idea how much this helps with one of my upcoming projects. There is almost no VR documentation and you helped me learn it alot better!
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Novum228
(10 minutes ago)
35:15 my new favorite developer quote
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mathsupercat9021
(18 minutes ago)
at 15:36 there's some code: "char = script.Parent"
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R3dStr1pes
(27 minutes ago)
W vid I am gonna trust that this works cause I cannot be asked to set up my VR Heas set rn.
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notorourity5544
(32 minutes ago)
5:42 (My bookmark)
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deoxismain
(47 minutes ago)
i have a slight criticism, can you cut out your pauses and plan out what you're gonna say a little bit. it kinda drags on and gets frustrating while doing coding, an already frustrating thing
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fish_alt
(52 minutes ago)
Had to watch on 4x speed.... great tutorial though haha
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mrkrills8839
(2 hour ago)
I'm sorry man but did you seriously take thirteen minutes to write one line of code.
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Pizza-xi3fs
(2 hour ago)
Thanks I learned vr service from this
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NatDefault
(3 hours ago)
the whole script:
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Green1018
(12 hours ago)
3:01
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Fynalyst
(8 hours ago)
37:51 is this for where you want to spawn in?
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trevorz8
(11 hours ago)
Gamwe, if I were to make a very realistic zombie based level shooter, in vr, based in WW2, would you play it?
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noiseymcgee
(19 hours ago)
I have a problem with my local HeadMathified and it says for the error " Expected identifier when parsing expression, got 'local' '" (also great vid man :D)
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formerlygrayanddev
(14 hours ago)
Thank you so much! all other tutorials either don't work at all or the tracking is extremely off.
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donttrustduk
(2 hours ago)
every time you go silent i look at your pfp and it makes me laugh
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GBdood
(14 hours ago)
Does this work with Quest VR's too? Or does it only work with specifics others.
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FridgeMan2
(4 hours ago)
for some reason the hands keep disappearing I did change it from a cube to a mesh
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