How Sega Almost RUINED Sonic 2
1,906
The Japanese Version is NOT Always Better
1,084
Konami NERFED Their Own Games in the US. Here’s Why
1,046
The World’s BIGGEST Nintendo Game
919
This Sonic 3 Prototype Reveals a 20-Year-Old Secret
903
How This Bootleg Console Led to an ARREST
900
The Atari 7800 is More POWERFUL than the NES?
886
 
POJR All Episodes
 
How Sega Almost RUINED Sonic 2
1,906
The Japanese Version is NOT Always Better
1,084
Konami NERFED Their Own Games in the US. Here’s Why
1,046
The World’s BIGGEST Nintendo Game
919
This Sonic 3 Prototype Reveals a 20-Year-Old Secret
903
How This Bootleg Console Led to an ARREST
900
The Atari 7800 is More POWERFUL than the NES?
886
This Company Made Seemingly IMPOSSIBLE Games
726
This Online Service PURGED Several Lost Media Games
5,050
The World's BIGGEST Atari 2600 Game
4,767
This Program RUINED Many Genesis Games
4,665
This Bootleg Company OUTCLASSED Official Developers
4,390
5 Lost Media Games You’ll NEVER Play Again
4,195
This Game Was so Broken, It Needed a Patch
4,021
This Console Could Have Beaten the Game Boy, Except…
3,442
Terrible NES Accessory Leads to an EXCELLENT Game
3,228
The Ugly Truth About the NES
3,105
This Homebrew Developer Did the UNTHINKABLE
3,054
This Console Was RUSHED in Order to Beat Sega
3,014
This Company was DISHONEST About Their Console
2,988
Sega Filed a LAWSUIT After Seeing This…
2,901
 
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pojr
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I cover recent news in the retro gaming department, including hardware reviews, prototype finds, smash ultimate and more. I upload videos weekly.
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FeralInferno (3 minutes ago)
That knock-back mechanic would have ruined the game. Cool to see a feature that was explored, tested, and cut for the right reasons.
gospyro (10 minutes ago)
I was the artist who created Hidden Palace Zone and Oil Ocean Zone. I don't know if anyone was as excited as I was to have HPZ finally included in an official release of Sonic!!
joe_kloos8512 (17 minutes ago)
Fun fact, Sonic 2 was developed in only 9 months. The game had almost 50 bug testers. That's more than twice the size of most dev teams that worked on any Sonic game. Despite this, Sonic 2 wasn't a fully playable game till two days before completion.
trollgeproductions666 (27 minutes ago)
"Finally though Hidden Palace was Included in Sonic Origins!"
AirZonkWorldChamp (32 minutes ago)
I was always screaming at those kids on Nick's Arcade that they are playing the games wrong!
daviddamasceno6063 (47 minutes ago)
So at some point they probably realized that the best solution for Tails was just to make him immortal, and because of that they had to remove him from the final battle so people wouldn't abuse it.
superpou184 (51 minutes ago)
the hidden palace zone actually made it into the sonic 2 remake for mobile.
Valientlink (2 hour ago)
Bumping into the wall was likely made specifically for the Nick Arcade version, because I don't see anyone at Sega during this period thinking that was a good idea for the final game. They were on a time limit and whatnot, so anything to make it more difficult to get X amount of rings
JustWasted3HoursHere (2 hour ago)
These sorts of things are pretty common in the high stakes console world, where very tight release schedules sometimes limit what can be included in a game. Some ideas have to be abandoned because there simply isn't enough time to implement them. No doubt Sega programmers were feeling the heat as the release date for Sonic 2 was approaching and they still have to debug, play test and manufacture the cartridges. Better to release a solid smaller game than a larger buggy game, especially in an age where ROM updates were not possible and the internet didn't exist yet.
RadekLoch (3 hours ago)
6:36 The reason why the game crashes in Final Zone is because when you try to progress, the game will try to access the Sonic 1 Final Zone data which is not there.
PhilipMarcYT (20 hours ago)
Prototype Sonic 2 looks so cute and adorable.
Dwedit (15 hours ago)
Debug mode, man! Use debug mode!
Qjimbo (11 hours ago)
Coming across the original Sonic 2 Beta online in the early 2000s was something else, so many levels were cut from the final that were present in that beta version that it was just mind blowing at the time. I don't think any other prototype has had the same impact that one had in the early days of the internet.
trafficonez (11 hours ago)
very suprising that the sonic 2 prototype running sprites were actually way smoother than the ones we got
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